About This GameDeep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown! Features:
EARLY ACCESS ROADMAP We look at the period between Early Access and until 1.0 final release in three parts: first, delivering more content, second, delivering a true ending and boss fight and finally, we want to have gameplay fully balanced by the time we go to 1.0 build. This also includes bug fixing and localization beyond just English. FEATURES IN CURRENT GAME (Please continue to check this area and the Steam forums for additions through the Early Access period) The following features are available in the Early Access build: 5 Areas to explore 5 Boss fights to survive 3 Playable characters with unique abilities to master 35 Weapons to shoot with 30 Upgrades to mix and match 17 Weapon evolution upgrades 25 Quests 6+ NPCs Local co-op Mindmap 30+ Enemies Inventory Optional challenges Shopkeeper, Vending Machine, Converter Machine, Reroll Machine, Armory Interactive Objects - Bombs, Dynamite, Electric Bomb, Teleport, Bombs Spawner Wheel of Misfortune Traps - Various Spikes, Minefield, Turrets HUB Vault Unlocks of content while playing Chests, Mimic Chests, Locked Chests, Various Pickups Highscores Stats screen Looping : loop #1, loop #2 Some alternative enemies and bosses while looping Some level randomization Voiced characters in English language Some dialogues Some translation of UI to Spanish, Russian, Simplified Chinese, French, German FEATURES PLANNED FOR VERSION 1.0 The following features are not yet implemented and are planned as a part of the Early Access period. The timing and depth of these features are subject to change based on internal development milestone plan and community feedback: Final Boss Ending Sequence Improved stats screen Rebalance based on community feedback More procedural generation and randomization New Area - environment, boss, enemies, music track by Jukio Kallio More Characters, including Bulb character More Weapons More Perks More Quests a09c17d780
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